|
Welcome to Buzz Monkey. We make games. We are, in fact, quite good at it.
What we're not good at are mission statements, press releases, and hype. So while you
might not recognize our name you no doubt recognize our games, which are really quite
good. Because that's what we make: Games.
|
|
![]() |
Posted: May 15, 2009
Can't say much right now, more details to come at E3 (first week of June). Until then,
check out the preview video at www.thride.com.
|
![]() |
Posted: Jan 08, 2009
Reviews are out for Tomb Raider: Underworld for the Nintendo Wii. In short, it's an
awesome game and you need to buy a copy today. But don't take our word for it, we're
reasonably biased — like a proud parent. See what others have to say…
|
![]() |
Posted: Nov 18, 2008
Tomb Raider: Underworld releases worldwide this week. Early
|
![]() |
Posted: Nov 11, 2008
Buzz Monkey designer Reid Kimball relates his experience as a gamer with partial hearing loss
and his project to develop a closed-captioning system for games.
|
![]() |
Posted: Jun 26, 2008
Congratulations to Buzz Monkey designers Ted Brown and Simon Strange for each winning the first biweekly design
challenge sponsored by
|
![]() |
Posted: Jun 24, 2008
Yes, the rumors are true. We've been working closely with our friends at Crystal Dynamics on what will be
Lara's most epic adventure to date. Buzz Monkey Software is developing Tomb Raider: Underworld for the Nintendo
Wii and Sony PlayStation 2 while also providing additional programming and animation support for the Sony
PlayStation 3 and Microsoft Xbox 360 versions of the game. Expect greatness.
|
![]() |
Posted: Dec 07, 2007
If you take one of the best-loved franchises in gaming, break it down and rebuild the best parts, what do you get? A
four-way, multi-platform success! Buzz Monkey and Crystal Dynamics are at it again!
|
![]() |
Posted: Jun 04, 2007
The secret is out – and so is our latest project! Our cover was blown when our work on Tomb Raider: Anniversary
was exposed in a recent interview on
|
|
|
|